﻿using UnityEngine;

public class WallGrid : Grid
{
    Texture qq = GameManager.gamemanager.qiang;
    public override void Showme()
    {
        GUI.Box(new Rect(ix * isize + iwidth, iy * isize + iwidth, isize, isize), qq);
    }

    public override bool isDead
    {
        get
        {
            return true;
        }
    }
}